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VFX Breakdown Reel
Here is the final result of this assignment.
The first part of the process was to come up with a shader that could be animated. So we started by creating a simple shader with a customizable stripe that could be scaled and moved up and down in st space.
This is trivial and fairly basic. So to make it a little more interesting we added some noise to the stripe that we could control with the frequency.
This is an example of the first version of the shader.
The next step, was to incorporate some kind of use of opacity. So we made the opacity be driven by the noisy line. With these two simple effects we started getting a really interesting effect. These are some early render tests testing the use of opacity to create a disintegration effect.
Then we started thinking about a way to use this effect in a interesting way. So we finally decided that a Newton’s cradle could be a interesting element in which we could see our shader in action. One of the main ideas we had, was that we wanted to drive the animation by the motion of the newton’s cradle. So we knew we wanted to create a rigid body simulation and have expressions drive the animation.
So after creating the newtons cradle we started playing with expressions to get the connection between the rigid body interaction and our shader. The main idea was to use the collision moment when a ball hits another ball to trigger an animation procedurally linked to our shader.
To put it in plain words this is what the expression mainly does.
We wanted to use this approach instead of baking the simulation and then animating the sliders because our approach gives a better possibility for art direction. We can change the parameters of the simulation and the animation of the shader will trigger at the correct moment in this new simulation. All the parameters involved in the procedural animation can be changed also giving a lot of flexibility in terms of art direction.
This is the final code we used to link the rigid body simulation to the shader:
Once we had that workflow figured out we started working further on the shader to achieve a more chrome-like looking shader. The first we had to do was to create the specular and diffuse components of the shader, to turn it from a simple surface shader to a more customizable shaded shader. This is fairly easy as RSL has built-in functions that will compute the ambient, diffuse and specular components.
vector i = normalize(I);
normal n = normalize(N);
normal nf = faceforward(n, i);
ambientcolor = Kfb * ambient();
diffusecolor = Kd * diffuse(nf);
speccolor = speccolor = Ks * specular(nf, -i, roughness) * hilitecolor;
Once the reflectivity was implemented it had to be correctly used with the diffuse and the ambient color of the shader so we combined it depending on a reflectivity parameter that went from zero to one. The way we combined the colors was (ambient + diffuse + specular) * (1-reflectivity) + reflectivity * reflectionColor. This gives the correct combination of the colors.
if (n.-i >= 0) /* only trace from points facing the eye */
{
vector R = reflect(normalize(I),normalize(N));
color hitcolor = 0;
gather("illuminance", P, R, blur, samples, "surface:Ci", hitcolor)
{
reflectedColor += hitcolor;
numhits += 1;
} else {
if(envMap != "")
reflectedColor += environment(envMap, R);
else
reflectedColor += color(1,0,0);
numhits += 1;
}
reflectedColor = reflectedColor / (numhits*2);
}
Ci = Oi * Cs * surfcolor * (ambientcolor + diffusecolor + speccolor)* (1-reflectivity)
+ Oi * (reflectivity * reflectedColor);
Here is a video of the shader working in a test environment:
As we can see, it has everything we need for our final animation. Diffuse, specular and reflection components. Stripe interaction and custom transparency. All paramaters that can be changed and keyed in Maya using the UI provided from the .slim file.
This is a capture of the GUI of the shader and all the parameters it has.
Brief overview of the paramaters:
Finally it was time to create the environment, the materials and the light set up as well as the camera angles and movements for the final composition.
Technical Breakdown Linked Externaly
This is a trailer of a Short Film, done by a VFX studio in Barcelona. It’s a quite little shop in terms of comparing them to other studios from other countries where VFXs are taken more seriously. For this project you’ll see the credits are 6 artists, without counting concept art and Sound design.
Nonetheless this is an amazing piece of work that proves the point that it isn’t always about major studios, but good artists that come together with a clear goal in mind. Make something that will blow your socks away and keep you wanting more!
So enjoy this trailer and I hope to see more stuff soon!
Info about the studio: http://www.biglazyrobot.com/
Info about the short itself: http://www.k3loid.com/
This is the Renderman Portfolio I’ve been able to build up after 10 weeks of taking the Introductory Course for Grad students at SCAD tough by Malcolm Kesson.
There is some interesting stuff on it on how to build your own RSL shaders and the different advantages that Renderman gives you in terms of render times versus other renderers such as mental ray.
Take a look if you’re interested!
Happy Holidays!
Today I had the chance to see Steve LaVietes at SCAD. We got this e-mail yesterday that he would be in to talk a little bit about Katana.
He is one of the main developers of Katana. He has worked at Sony Imageworks for over 12 years and the thing is that he is a former Student and Professor at SCAD. He had a ton of annecdotes about his years as a Student/Professor and also about his professional life. But more importantly he had a ton of knowledge to give us about Katana and VFX pipelines and what his opinions were on where it’s all going in the VFX industry.
Katana is a “Pipe-line / Lighting tool” (in my words, don’t take this as a fact) first developed in-house at Sony Imageworks and then converted into a commercial tool by the Foundary with the help of the developers at Sony, and of course Steve was a huge part of that.
The important thing that got stuck with me after this informal presentation that lasted 2 hours, was when he was talking about the renderers they where using. One of the things that Katana is going to be a big deal is that it integrates with different renderers. So then he started talking about the Arnold Renderer developed by a company in Spain called Solid Angle (there site is down at the moment so…). It has also been co-developed at some point with Sony Imageworks.
Basically the Arnold renderer is a Brute Force Ray-Tracing Renderer that gives some amazing results and that some studios have already switched to. One of it’s developers can be seen giving a presentation here. The fact with Ray-tracing there is no pre-computation so lighters can spend more time actually lighting and having quicker results than waiting for pre-passes, deep-shadow passes, point-cloud baking to be finish to actually see a result.
”[…] An hour of a Lighter is “$40” an hour. An hour of CPU time is “10 cents” […] “
-Marcos Fajardo , Solid Angle
So basically, what I extracted from all this is that, there is going to be some migration to ray-tracing renderers such as Arnold when wanting to do photo-realistic, or physically-based renders, in full-CG or VFX-driven features. Which is kind of let me a strange feeling after beginning to learn RenderMan an knowing some of it’s advantages. It kind of gave me a paradigm shift on the concept I’ve built about RenderMan in this first three or four weeks of learning the basics of it.
Oh well… you have to stay on top of things, that is for sure. For more info just go to the Foundary’s website on Katana which is supposed to be released shortly.
http://www.thefoundry.co.uk/products/katana/
Have a good one! See you soon!
It’s been a while since I posted anything… that’s because I’ve been on vacation and also because I’ve moved to Savannah, Georgia in the US to study a MA in VFX at SCAD. So I’ve been a little busy.
Now while I was reading my pile of posts from google reader I found this video that shows the first rendered computer sequence created by Ed Catmull one of the most influencial minds in Computer Graphics (Founder of Pixar). The great thing about this rare video is that it shows the result, the making of, and a series of animation tests. And this is back in 1972. So if you’re interested in computer graphics and you want to know how it all started take a good look at this video.
Lately I’ve been enjoying my holidays before I move to the US to study a MA at SCAD. I did a trip with a great friend of mine that was 24 days long and more than 5000 km. (3,106.856 mi.). We filmed some stuff and did over 800 photos.
So I want to show you some guys that have done an amazing trip and have created 3 short films about their awesome trip.
MOVE
LEARN
EAT
So that’s pretty much what I have to say! They speak for themselves! Mine is not as awesome as these three little pearls but this is a nice time of year to see the experiences of people all around the globe!
So just be happy and try to make the most of your holidays!!!!
Ness
The EBOY Lecture was Saturday June 11th in the Roots Space at OFFF 2011 held in Barcelona.
There is no better way to describe Eboy than to let them do it themselves:
eBoy is Kai Vermehr, Steffen Sauerteig and Svend Smital.We create re-usable pixel objects and take them to build complex and extensible artwork. And we make toys.
Basically that is it. But don’t let the simplicity of their own description fool you! Eboy does some amazing and elaborate work that has given them the authority to be the leaders in pixel art.
In there lecture at OFFF 2011 in Barcelona, Eboy talked about their beginnings as a company, as how they used pixels to do their work, not because it was trendy or cool, but because it was the only way to go back then in 1997. They wanted to create images only for the screen so that’s why they adopted the pixel as their main tool to create art.
They went through a timeline of their works, explaining different projects, different concepts such as PAUL© or eCity©
This type of style is what fist gave them their fame
Here are some examples of the creations they making using these technique and how from the parts that they create they can build massively-detailed pieces of pixel art:
Their works are always transforming, growing, and as they say, they see their final pieces as a “snapshot” of an on-going project. They also create some pretty funky animations with their style
So it’s safe to say that EBOY are the fathers and GURUs of this form of art!
This completes my three episode series on the artists I saw at the OFFF 2011 in Barcelona. Hope you liked it and maybe even got a little inspired like me!
Today I want to talk about how Marian Bantjes inspired me deeply. Her lecture at the OFFF 2011 was Friday, June 10th in the ROOTS space.
For me she was unknown, I hadn’t seen any of her works before but I still went due to the importance a lot of the attendees to the OFFF festival told me she had. So I got my self a pretty good seat and prepared to be Inspired! She began her lecture by letting us all know how great her new shoes were! I can’t comment on that because I’m not much of an expert!
She introduced herself, and explained some of the works she was most known for. The first one was the Saks fith avenue “Want it!” campaign which you can find all about in her web (by clicking the photograph)
It was very interesting the concept that she developed, making the typographic work of creating the shape of the fashion item the word was evoking. You can see it in this other capture of her work:
One of the other works she showed (and was pretty proud of) was a poster she did for a band called “The National”. This work received the first ovation from the assistants to the lecture.
This poster is ment to be seen in three conditions of light. The first one is how it looks in daylight, the second one is how it looks in black light, and the last one is how it looks in total darkness (It glows in the dark basically!). I have to say that it’s a pretty darn cool poster!!!! So thumbs up from this end.
She talked about other projects but she finally ended up talking about a book she created. It is called “I wonder”. Written, designed and typeset by her (this last, due to her extensive 10-year background as a typesetter). It was inspired in the early illminated manuscripts , and her fascination for them.
For me this book is a work of art in itself. It’s full of detail and very carefully design to encompass the articles written in them. The articles are some re-written previos articles for a blog she wrote for and some are completely new. Each one of them personalized with it’s own theme. This is the cover :
What fascinated me about the book was all the work and thought that was put in it. Every page is carefully and specially designed by Marian for this book. Instead of doing some recompilation of previous works she designs a whole new collection of amazing and intricate designs. You can read all about this beautiful piece of art by clicking the image of the book. I got myself a copy because it’s one of those books that it’s a must have in my opinion.
Well that is about it! I was really lucky to get to see this lecture and discover this amazing designer from whom I knew nothing about before this festival! So thumbs up for this reason!
See you tomorrow in the next episode of my experiences at the OFFF 2011 in barcelona!
The motion design division of the Mill talked at the OFFF 2011 held in Barcelona. It was Thursday, June 9th at the BIS space.
At first I was expecting a more VFX talk, but rapidly discovered this division inside the Post-House the Mill. They talked about who they were, what they did and how they did it. This division is called “the 4th floor” as they are a series of digital and motion designers, among others, that work in a separate floor inside the main facility that the Mill has in London. They focus on motion design and in experimenting new forms of digital art to create some amazing works! Here is their showreel of motion design(also the one they showed)
Very cool and perfectly done stuff. They showed the making of for a campaign they did for All Star Converse and explained the process of coming up with the final result and the technical issues they encountered.
Due too legal issues they weren’t able to show they’re newest work that they had done for MTV but instead, they gave us what they called: “the Lecture” that was kind of the philosophy that the “4th Floor” has when creating they’re works.
So in the end, once more you see that The Mill is a great post-production house, with highly talented artists that make some of the most impressive digital art out there, being in major motion pictures or commercials and even specialized campaigns.
That’s all for today! Tomorrow more! A new Episode of my experience at the OFFF 2011!
This lasts days: 9-10-11th of June I was able to assist to the OFFF Festival in Barcelona. The tickets were sold out for 4 months… so the only way of assisting was doing some good old volunteer work! And that is what I did.
So this days I’m going to write about the experience I had being there and how I got inspired from lot’s of the great artists that came to this festival.
The idea of this year was to set this festival as the beginning of a new era on digital design and to start building the foundations on what’s to come. Hence the title: YEAR ZERO. This is why IGNORE did the Trailer of the Festival set in an post-apocalyptic Barcelona.
A part from that, Post Panic did an Epic Job on doing the Main Titles of the Festival featuring all the artists that participated in it.
Stay tuned for more posts about the artists I got the chance to see and some showcase of their work!
This a little poster designed for the Compilation of all the work I’ve done this Winter Spring at MUF Animation doing the compositing of the popular Barça Toons!
Enjoy! (Click the Image to go to see all the work done!)
Some time ago (for christmas) I recieved a Mini-Diana from my best friend. You can read my review here.
It is a little-but-oh-so-cool camera. So far I’ve developed 3 film rolls. And I wanted to talk about the experience I’ve had since there is a lot of people trying out these type of cameras (lomography cameras) for the first time.
First Attempt: First Roll
->Everything ok I got it developed at FotoPrix and only payed for the CD with the digitalized photos.
Nice results
Second Attempt: The bad CD… and the first scans
-> I went to another FotoPrix and got my CD with the developed negatives. When I put it in any computer it goes blank and I have to restart the computer… I tried it on 5 Computers… 3 PCs and 2 Macs… nothing. I go to the place and tell them to redo the CD… I come back and nothing… they say they WON’T re-scan the negatives… “It’s too complicated” - they say.
Resigned, but with my money back, I go home with no CD and only the developed negatives. I try to scan the negatives with a flatbed scanner without a special negative scan and this is what I get:
Not the best results in the world…
Third Attempt: Third Time is the Charm, sort of…
-> I go to ANOTHER FotoPrix… This time I tell the guy to make prints, no messy CD’s, no need to do crazy things to scan negatives (I think to my self)… They make the prints allright, but they cut them however the heck they want (I had warned them it was a special roll)… I end up with poorly developed photos and all the charm of this camera, the format (2 in 1 or Square) of the final images, is gone…
So… now I’m pretty much pissed at FotoPrix and their inability to do something else than to print simple holiday photos from 1-use-cameras… I don’t want to have the bad scans that I got last time so I investigate… and…
“VOILÀ!!!!”
What Changed!?!?¿?!
Definetely you get more contrast on the exposure. As you see the pictures in the bottom are all washed-out in comparison with the ones on top. If you’re not going for this washed-out effect (although I have some good ones from this process) you’ll get better results with window scanning.
What Is Window Scanning and How can I do it!
Well, after trying various methods from all arround the web I settled for the Ghetto window scan method posted on the Lomography Tips & Tricks web. This method is explained there by falsedigital user.
This is the best method for me by far… and the simplest one and no need to have a scanner of any kind!!!
Things you need:
Tape the negative to the window. Aim, focus and Shoot!
Pow!! “You got ghetto scanned!!!” Just take this picture into you computer. Open it in the photo-editing software. Crop the image. Invert the image (Image > Invert). And finally Color correct the images.
EASY TIP: If you are using photoshop and you don’t want to deal with all the hassle of color correcting just select the “Levels” and click on the Auto Levels Option.
EASY TIP 2: To get the biggest resolution, frame the part of the negative that you want and put your camera in MACRO mode.
Finally you have your images ready to Go!!!
So this a great technique when all else fails and you don’t want to pay more money for extra prints!
Hope it helps!
Ness
Today I want to talk about a movie and a VFX studio. The movie is “Enter the Void” by the French Director Gaspar Noé. The VFX studio is the one that made this project possible: BUF. (This is going to be a long one so hang on!)
First of all let’s talk a little bit about the movie. The sinopsis of the movie is pretty simple, a young drug dealer is killed in Tokyo and his spirit remains to take care of his sister. Wow, that’s simple. But nevertheless this movie is anything but simple. First of all if you read “spirit” and though this is a simple ghost movie, think again. The death of the main character is the starting point for a journey through Tokyo like anything you’ve ever seen before in storytelling.
Through the eyes of the character’s spirit we fly around Tokyo in a very poetic manner going from one place to another in sequence shots, flying through buildings,cars and even going up in the sky in to an airplane and finishing in a taxi cab. Everything is really nicely done and the transitions are so seamless that you get this sensation of dream-like story. Although drugs play a big role in this movie with some hallucinogen sequences and so on it’s not the main point and it doesn’t get to annoying.
This movie is (I would say) for experienced viewers… you don’t have to be afraid of it’s length 2:40h and have to be pertinent in some almost-epileptic sequences because in the end it’s worth it. It has some pretty explicit sex scenes (at least for some) and not everything is wonderful and has rainbow colors everywhere.
The movie is very paused and kind of like a big journey in to the characters life and those around him in the last moments of his life. This is accentuated by the fact that the whole movie is experienced in first person (POV) or in some cases in third person, seeing the main characters back of the head. His face is only revealed in the sequences were he looks himself in the mirror.
So with that said I can only say that if you want something a little different from your normal sunday afternoon movie give this little movie a chance and really enter the void…
Now to the geeky and cool stuff. This movie need it a really strong VFX crew to create the atmosphere and look development of the film. It also need it to recreate this endless space travel between lot’s of spaces in Tokyo in these magnificent sequence shots that the movie has throughout.
This was task for the very talented and innovative Post-Production house in Paris called BUF. They’re a highly experienced crew that has worked in tons of movies. For me its very best work was done in Fight Club. They did a great job there with some really cool camera moves and set extensions that have aged beautifully and to this day fascinate me. You can see what I’m talking about by going to the visual effects section in BUF’s website.
Well in this movie they went up and beyond with the quality of their work. I mean it’s amazing what they achieve and how seamlessly they make us go from real plate to CG integration to full CG to real live action plate once again. I really enjoyed their work from a VFX perspective and what is really cool about BUF is that they use proprietary software tools (developed by them) in their whole pipeline which makes it even more awesome!
If you are really interested in the VFXs regarding this movie you can read the interviews in The Art of VFX and in fxguide. And don’t forget to check out the making of of the movie at BUF’s website.
Hopefully it will engage you to see this movie and then you can tell me what you think?
It’s been a while since I’ve done any “movie review” but the other day I went to see a movie that I wanted to see for some time. The movie is “Limitless” and the idea behind the movie was what really got me interested in the first place. A drug that makes you access an 80% more of your brain? Who wouldn’t want to try that. The movie is nicely constructed and tells the story of this low-life writer with creative block that has a chance encounter with his “ex-brother-in-law” who gives him a first taste of this said drug, and how this experience changes his life.
In my opinion it’s a very entertaining movie. Also it has Robert De Niro in it! There is a sequence where De Niro is giving a life lesson to Bradley Cooper which is one of my favorite parts of the movie.
In the VFX section I can say they didn’t go over the top with them. We have some ”fractal zooming” as I’ve read they call this effect of continuous zooming, the over the edge initial sequence, and some elements integrated to give us the idea of the main characters thoughts blending seamlessly with reality. If you want more info about the VFX in this movie you can read fxguide’s article.
What I also loved about the movie is the fact that it doesn’t come with a moral judgment that intends to tell us that drugs are bad or stuff like that ( although this things are touched in the movie intrinsically ) it just leaves you with a nice feeling wishing that you could experience that feeling some day…
I haven’t been writing much because I’ve been working like crazy these past months. So next week or so… I’ll try to post a little ‘making of’ of the last project I’ve been working on…
I can only say it has a lot of light-streaks, light-cycles, and glows! :D
See you soon!
This is a great piece of art from moviebarcode here in tumblr who creates this images from combining all the frames from a movie into a single image. In this case what movie to choose… well The Matrix of course! My knowledge of the movie let’s me interpret a little bit the image. The white strips being when neo is first shown what the matrix really is. I interpret this because neo and morpheus are set in a white neutral BG which explains the white strips.
Then to the right we see a more beige part that I think might be the dojo fight… :D It would be nice to know the process…
Well enjoy! And definitely check out moviebarcode to see how your favorite movie looks in a single image.
Yesterday I watched “Black Swan” completing my veiewing of all of this years Best Picture Nominees for the Oscar’s. This is my little review of all these movies:
1. Inception: For me the best one by far… The concept is amazing. It is amazingly built, the photography, the VFX, and the soundtrack is so immersive! The only movie that you come out of the cinema a different way from when you came in. With and mind-teasing end that make you appreciate the power of cinema.
2. The Social Network: My second choice if Inception can’t be the winner. The rhythm of the movie is great and the character is really well created. (I’m not judging if the story is 100% true, which we know it’s not.)
3. Black Swan: Very interesting thriller. A great atmosphere and contrast is created between beautiful Ballet images and eery metamorphosis and paranoia. For me the thing that made it loose some strength was the predictability of the end…
4. The Fighter: Great movie, interesting, entertaining and based on true events. That makes it really cool to see the boxing strategies that the protagonist really used. Christian Bale, one of my favorite actors, is great in his low-life-fallen-star role as Mark Whalberg’s brother.
5. The Kids Are All Right: this movie was a suprise for me. I went on to watch it just because I wanted to watch all of them before I could write this post. Really entertaining story about a Lesbian couple with two kids (one from each mother) but with the same sperm donnor.
6. The King’s Speech: I’m really surprised to see how this movie is the clear favorite of the oscars… 12 oscar nominations… wow… but for me It’s just a good movie, a very well done and narrated one but not the Best. Colin Firth is sublime in this movie and Geoffrey Rush is an enormous actor.
7. True Grit: The Coen brothers do some movies that I don’t enjoy at all and others I love. This wasn’t the case. It was nice (although I’m not a Western kind of guy) and Jeff Bridges did a great role. It’s a good movie, but I don’t think I’ll see it again.
8. Toy Story 3: Who doesn’t enjoy Toy Story! Specially if you are my age and it brings you so many memories of when you first saw Toy Story back in the day. But apart from that I don’t think that it should be competing for this oscar. I think it’s nice to ackwnoledge the tremendous work put on by the people at Pixar, and animation in general, to bring us this amazing 3D movie but I don’t think it’s the BEST MOTION PICTURE OF 2010…
9. 127 Hours: OK. Makes you think what you would do in that situation and all that Jazz, it makes you realize how fragile humans are and at the same time how strong we can be in the right situations… but apart from that for me it’s like Buried: an experiment.
10. Winter’s Bone: The cinderella of this years nominees a movie which I think shouldn’t have taken the place of Ben Affleck’s “The Town” maybe… The main actress Jennifer Lawrence was pretty believable so we got to extoll that.
So that’s pretty much it! Let the Best Motion Picture win!
The Oscars are coming soon (February 27th) and this year having only one movie left to see all the movies nominated for best Movie I will give my opinion on them.
Next week I’ll go see the last one I have on my list: Black Swan
See you soon!